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Devlog
A.G.E. Ascii Game Engine
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Devlog
Thoughts about multi rooms and fight system.
April 13, 2025
by
plirof
1
I started a dev log so I could talk about some design decisions I made. About HP/fight system : It is not implemented at this point. The base code is ready but I haven't decided the logic. I want the...
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Fix arrow browser scroll issue
April 11, 2025
by
plirof
Fixed arrow browser scroll issue. When playing with arrows up and down moved the web page in the browser. Also, better implementation of translation (should not be visible when it is hosted on itch.io...
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Initial tranlation
April 11, 2025
by
plirof
Select language by Browser lang or by parameter ?lang=en (does not work on itch.io hosting)...
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Translation script
April 10, 2025
by
plirof
Today I tried implementing an extra file for supporting different translations. It worked in my tests. I added Greek and English translations. I got stuck in the refresh event when I change language...
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Theme creator PHP script (age_theme_set_generator_v001_250408a.php)
April 10, 2025
by
plirof
Uploaded stand alone the script that helps me generate the csv file that I use to change themes. This is a simple html form that it writes the URLs you enter in a CSV. The CSV then is loaded by age_th...
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Theme selection implemented - v004a_250408a
April 09, 2025
by
plirof
Since I already had the option to copy/paste URL for graphics per symbol, I thought that it would be nice to have pre-selected URLs (=themes), I made a quick PHP script that generated a CSV file. Then...
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html_game_engine_v003d9-250407e_E2E3
April 08, 2025
by
plirof
AGE split to two files : the main game creator and the template file. Now it is easier to add features using only the template file. Simple RPG elements implemented : HP,Att,Def...
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Initial version v003c
April 08, 2025
by
plirof
Initial version. Single file. Works - creates a basic maze and exports it. It allows to use outside image URLs for each symbol. Blocks are 2 types : collectables (eg gold) and obstacles (eg walls , en...
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